Bringing Industry into the Classroom: Virtual Learning Environments for a New Generation

Bringing Industry into the Classroom: Virtual Learning Environments for a New Generation

N. Maynard, J. Kingdon, G. Ingram, M. Tadé, D. Shallcross, J. Dalvean, et al, et al, et al, et al (2012).  Bringing Industry into the Classroom: Virtual Learning Environments for a New Generation. 13.

Engineers need to be practical, but potential litigation, cost and logistics all act to frustrate efforts to provide undergraduate student engineers with practical experience of industrial facilities. The long timeframes of major engineering projects also mean that students often see only a snapshot of the entire project life cycle. A partial solution is to attempt to bring industry into the classroom through virtual learning environments. This study aims to measure student perceptions of the effectiveness of virtual reality environments in enhancing their understanding of the design and operation of industrial facilities. The six virtual learning environments developed by the authors to date are briefly described. They are all created around a linked collection of high-resolution spherical photographs, and the plants include an oil refinery, a water recycling plant and a tank farm. Significantly, three of the environments are 4D, meaning that they capture some aspect of the evolution of the plant over time. The typical activities that students undertake within the learning environments are discussed and linked to CDIO attributes. Qualitative and quantitative assessment techniques were used to measure student perceptions of the usefulness of the virtual environments in two chemical engineering subjects, 2nd year Process Heat Transfer and 4th year Risk Management. In Risk Management, a pre/post test showed that students identified significantly more hazards when using the virtual environment compared to an engineering drawing. For both subjects, students gave very positive responses, 85% agreement or above, about the usefulness of the environment in enhancing their knowledge of industrial plants, having a helpful effect on learning, and enriching their learning through linking plant images with corresponding technical diagrams. Significant differences in the perceptions of the two student groups were observed for the ease of use, enjoyment, and ability to visualise the size and positioning of industrial equipment. Analysis of free text comments identified areas in need of further development.

 

Authors (New): 
Nicoleta Maynard
Jacinta Kingdon
Gordon Ingram
Moses Tadé
David C. Shallcross
Jo Dalvean
Roger Hadgraft
Ian Cameron
Caroline Crosthwaite
John Kavanagh
Pages: 
13
Affiliations: 
Curtin University, Australia
University of Melbourne, Australia
Queensland University of Technology, Australia
University of Sydney, Australia
Keywords: 
Virtual reality
Engineering education
learning environments
Design
system thinking
Year: 
2012
Reference: 
Cameron I., Crosthwaite C., Kavanagh J., Lukey G., Maynard N., Shallcross D., Tade M., “An immersive and interactive virtual reality learning environment based on the Coogee Energy Methanol Plant”, Chemeca 2010.: 
Balliu N., Barton G., Cameron I., Crosthwaite C., Hoadley A., Kavanagh J., Norton C., Shallcross D., Tade M., “Enhancing the understanding and insights of students and industry operators in process engineering principles via immersive 3D environments”, 18th European Symposium on Computer Aided Process Engineering, 2008.: 
Cameron I., Crosthwaite C., Shallcross D., Dalvean J., Maynard N., Tade M., Kavanagh J., Lukey G., “Addressing interdisciplinary process engineering design, construction and operations through 4D virtual environments”, 21st European Symposium on Computer Aided Process Engineering, 2011.: 
Maynard N., Tade M., Shallcross D., Hadgraft R., Dalvean J., Luckey G., Cameron I., Crosthwaite, C., Kavanagh J., “Immersive and interactive learning environments – a tale of four plants” WEE2011, 2011.: 
Shallcross D., Dalvean J., Hadgraft R., Maynard N., Tade M., Cameron I., Crosthwaite C., Kavanagh J., “The Engineering Design Journey – Needs, Concept and Reality”, Australian Learning and Teaching Council Report, 2011.: 
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